![]() ![]() Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Most of these special enemies are worth varying amounts of bonus points when destroyed. Galaga '88 introduces a variety of new enemies and behaviors. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. With the exception of the third and eighth, each World culminates in a Challenging Stage. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). The game is divided into a series of 29 Stages distributed through eight Worlds. The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. The enemies turn deep blue, reverse direction and usually move more slowly. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. When all lives have been lost, the game ends. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. When all pac-dots are eaten, Pac-Man is taken to the next stage. ![]() The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |